At long last, the premiere of Gen:Lock is finally here! At RTX Austin 2018, I sat down with the show’s staff to hear how creating a futuristic rendition of the real world differs from creating original settings, as Rooster Teeth has famously done in RWBY, Camp-Camp, and Nomad of Nowhere.
“It’s definitely a different sort of challenge,” Explained Gray Haddock, Gen:Lock‘s creator. “There is still a ton of room for creativity, but this time the trick is making sure people still realize it as a reasonable extensions of that particular idea or location just fifty years in the future.
“So we’re still having some fun with things. We take all the cool headlines going by these days in terms of advances is material sciences, energy, communications, brain computer interfaces, and assume that the majority of those will come true in some way, shape or form – and what that would do to shape our society.”
“This is my first Rooster Teeth show experience,” added show writer Evan Narcisse, “but one of the things that’s been really fun to think about is the fifty years that Gray mentioned. Those are going to be a hard fifty years. You’re going to see the consequences of a large global conflict that trickles down to the individual characters in the show, and that is really exciting to me.
“Like Gray said: people are still people and the world is recognizable as the real world – not a fantasy construct, but extrapolating the consequences of this war that’s been in the background and the foreground of Gen:Lock. How that trickles down to the individual personalities of the team members is the best part for me.”
“There’s still a good amount of creativity,” concluded Gray,” in that you can still ask what this real-world place would look like if there was four-story-tall robots in it. I think that is the other thing I would keep telling the team.”